If you're really stuck in your current game, there are also console commands that can spawn resources wherever you want. The pumpjack will extract oil from an oil field and pump it into the refinery. The refinery will process crude oil into heavy oil, light oil, and petroleum gas. When I was building my vanilla megabase, I came to the realization that AOP had 2 primary advantages: oil never runs out, and crude is more wagon-dense than coal. They both ultimately do the same thing, but they have different strengths and weaknesses. Without speed modules one pumpjack cycle takes one second to complete. In vanilla Factorio, advanced oil processing and coal liquefaction compete with one another. Each percent is equal to 300 pumpjackcycles. Each oil field has a yield displayed as x. If you don't like the randomness, the RSO (Resource Spawner Overhaul) mod guarantees you some of every resource in the starting area (among other changes), and you can also extensively tweak its behavior. To set up a basic oil processing setup in Factorio, you will need to build an oil refinery and at least one oil pumpjack. Oil fields can be used indefinitely, but the amount they yield will reduce over time. The map generation and gameplay in vanilla are not balanced for a limited-size map - you might want to look at various "infinite resources" mods for that. So if you have to go a long way to find oil, you should get a lot of it when it does turn up.)Īlso, the map is infinite, unless you deliberately limited its size. You can get to the point where you have enough blue belts, underground and splitters but youll occasionally have to replace a robot or 2 and youll need flying robot frames (which use electric engines that use lubricant) for yellow science packs. (Also worth noting that in 0.13, resource patches are richer the further you are from the spawn. You need lubricant for all the top level logistic items. This is not really a bug, and definitely not a case of inadequate testing. get productivity modules since the slower the pump, the less oil you get. Especially if you lowered the frequency of resource patches. Simple Tileable Early Smelting Designs Factorio 0 18 Tutorial Guide How To. ![]() Resource generation is random - this means there can sometimes be huge stretches of the map with little or none of any specific resource.
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